Showcase
Five production games demonstrate the breadth of quantum integration patterns in Quantum Forge. Each game uses real quantum mechanics in a fundamentally different way — from binary existence states to 7-dimensional hex geometry.
The Games
| Game | Quantum Mechanic | Dimension | Key Pattern |
|---|---|---|---|
| Quantum Pong | Entangle-split balls, phase-biased scoring | 2 | Entangle-split, pooling |
| Quantris | Quantum existence in puzzle pieces | 2 | Entanglement groups, RDM visualization |
| Hex Diffusion | Probability diffusion across hex grid | 7 | Fractional Hadamard, Grover oracle |
| Bloch Invaders | Bloch sphere navigation, basis measurement | 2 | Y/Z gates as game controls |
| Ponq | Coherence-driven ball physics | 2 | Density matrix → physics force |
Common Patterns
Every game follows the same architecture:
- Registry class extending
QuantumPropertyManagerwith game-specific operations - Engine using registry methods through
getHelpers() - Renderer reading probabilities for quantum visualization
- Controller wiring input to quantum operations
The quantum dimension, gates, and measurement strategies vary — but the structure is universal.
What to Study
- Starting out? Begin with Quantum Pong — the simplest integration
- Want complex entanglement? Study Quantris — entanglement groups with subgroups
- High-dimension qudits? See Hex Diffusion — 7D with interference patterns
- Bloch sphere geometry? Try Bloch Invaders — Y/Z gates as spatial navigation
- Physics integration? Check Ponq — quantum state drives classical forces