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Hex Diffusion

A strategy game on a hex grid where probability diffuses across cells like a quantum gas, complete with interference and diffraction.

Overview

Each hex cell is a 7-dimensional qudit (one state per hex neighbor direction, plus center). Players place units that spread quantum probability using fractional Hadamard gates. Walls create barriers via the Grover oracle pattern — probability reflects off them through destructive interference. Combat resolves by measuring contested hexes.

Key Mechanics

MechanismGateGame Effect
Probability diffusionhadamard(prop, t)Fractional H^t spreads probability gradually
Interference barriersphase_rotate(preds, π)Grover oracle — walls reflect probability
Focus abilityinverse_hadamard(prop)Concentrate probability back to specific cells
Neighbor entanglementi_swap(0.5)Adjacent hexes entangle at shared boundaries
Battle resolutionmeasure_properties()Combat pulse collapses ownership

The dimension-7 design maps directly to hex geometry: |0⟩ = center, |1⟩|6⟩ = six neighbor directions. Interference and diffraction emerge naturally from the quantum mechanics — probability waves bend around corners and reflect off barriers.

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