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Hex Diffusion ​

A strategy game on a hex grid where probability diffuses across cells like a quantum gas, complete with interference and diffraction.

Hex Diffusion runs on a custom internal build at dimension 7. The public editions cap out at dimension 3 (Qutrit) or 2 (Qubit), so you cannot reproduce this game with a shipped build.

Overview ​

Each hex cell is a 7-dimensional qudit (one state per hex neighbor direction, plus center). Players place units that spread quantum probability using fractional Hadamard gates. Walls create barriers via the Grover oracle pattern: probability reflects off them through destructive interference. Combat resolves by measuring contested hexes.

Key mechanics ​

MechanismCallGame effect
Probability diffusioncell.hadamard(t)Fractional H^t spreads probability gradually
Interference barriersphaseRotate(Math.PI, { when: [cell.is(wall)] })Grover oracle, walls reflect probability
Focus abilitycell.inverseHadamard()Concentrate probability back to specific cells
Neighbor entanglementa.iSwap(b, 0.5)Adjacent hexes entangle at shared boundaries
Battle resolutionmeasure(...cells)Combat pulse collapses ownership

The dimension-7 design maps directly to hex geometry: |0⟩ = center, |1⟩ to |6⟩ = six neighbor directions. Interference and diffraction emerge naturally from the quantum mechanics. Probability waves bend around corners and reflect off barriers.

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